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MCPE-237210

Enchantment glint on texture_meshes models is 0.5x scale of normal item glint

The enchantment glint on attachable items that use texture_meshes in their geometry appears at 0.5x scale of the glint on normal items.
In vanilla, texture_meshes are used for bow and crossbow.


Steps to Reproduce

  1. For visibility, set "Glint Speed" to 0% and "Glint Strength" to 100% in Accessibility Settings

  2. Enable the attached resource pack

  3. Enter a world and apply enchantments to a bow and a diamond sword

  4. Compare the two items

Expected Result

The enchantment glint on the bow should be the same size as the glint on the diamond sword.

Observed Result

The glint on the bow appears at 0.5x scale compared to the glint on the diamond sword.

Linked issues

Attachments

Comments 2

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ree

(Unassigned)

1622876

Confirmed

Multiple

26.3, 26.30.27 Preview

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