It's weird, but when we fight the Dragon the first time, he descends FASTER! I noticed that when we spawn him with 4 crystals to fight him again, he takes LONGER to go down to the bedrock portal than the first time! This has happened more than once! It's not my bad luck, it's a bug that needs to be addressed. And this happens on DIFFERENT devices!
Comments 3
To those claiming this is just 'random': I suggest performing a controlled test to see the AI degradation yourself.
Test Setup:
Use /effect @s instant_health infinite 255 true to eliminate the survival variable.
Attempt to defeat the Dragon using ONLY a sword (no bow, no crystals destroyed).
Compare the 1st battle with a respawned one.
Observed Difference:
In the 1st battle, the Dragon's landing frequency is high enough to out-damage the crystals' regeneration with a sword. However, after respawning, the Dragon's AI becomes 'sluggish'. It stays in the 'Strafing/Hovering' phases significantly longer, making it take 3-5 times more time to descend to the portal.
While a melee-only victory is technically still possible in the 2nd fight, the drastic change in AI behavior patterns indicates that the respawn script does not correctly reset the Dragon's decision-making weights. This isn't just a 'bad roll' of RNG; it's a consistent mechanical shift between the first and subsequent battles.
Hi!
Thank you for your report!
However, this issue is Working As Intended.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, Redstone, villagers, and animals may not work the same in current versions.
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the flight time is random buddy