Hello!
Yes, unfortunately. The delete button is still disabled (in Trial Version), and I was just wondering if it was a bug. If it's not a bug, but intentional, then submitting this report was pointless.
Thank you for your attention.
That's not what I meant, What I meant was that Minecraft Trial players might see these letters and log into Microsoft, and that it might be a bug. I didn't ask for any update about it.
To those claiming this is just 'random': I suggest performing a controlled test to see the AI degradation yourself.
Test Setup:
Use /effect @s instant_health infinite 255 true to eliminate the survival variable.
Attempt to defeat the Dragon using ONLY a sword (no bow, no crystals destroyed).
Compare the 1st battle with a respawned one.
Observed Difference:
In the 1st battle, the Dragon's landing frequency is high enough to out-damage the crystals' regeneration with a sword. However, after respawning, the Dragon's AI becomes 'sluggish'. It stays in the 'Strafing/Hovering' phases significantly longer, making it take 3-5 times more time to descend to the portal.
While a melee-only victory is technically still possible in the 2nd fight, the drastic change in AI behavior patterns indicates that the respawn script does not correctly reset the Dragon's decision-making weights. This isn't just a 'bad roll' of RNG; it's a consistent mechanical shift between the first and subsequent battles.