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The Parched skeletons think that they can burn in sunlight, and will avoid stepping out of the shade.

They will behave normally if spawned in direct sunlight, but once in shade, they will not step outside of it.

I have demonstrated this issue in the attached video.

Side note:

This also effects Wither Skeletons.

(I am not using any add-ons/behaviour packs that would be causing this issue).

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Comments 6

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Hi!
Thank you for your report! 

Could you answer some questions regarding this issue?

  • Are you using any modifications or texture packs? If so, could you provide a complete list of them?

  • Did this issue occur on a LAN or on a multiplayer server?

  • Does this issue occur only with a command or egg spawned Parched or both of them?

Thanks!

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Hello.

I am not using anything that would effect how the Parched and Wither Skeleton’s AI behaves. I am using Actions & Stuff, a UI texture pack, and other cosmetic add-ons that change how biomes look, etc. Nothing behaviour related.

This is occurring on a Realm, but I believe it occurs in normal worlds too.

The issue occurs with the Parched and Wither Skeleton regardless of their spawn method.

I only gave the Parched a sword in the video attachment to more easily demonstrate how the Parched will not follow me out of the shade.

Also, to repeat myself, if the Parched or Wither Skeleton is spawned IN daylight, it will aggro normally, but once it steps into shade, it will not step outside of it, as it believes it should avoid daylight.

Affects 26.12

I have a video showcasing the bug in a world with no add-ons, but if I try to put it in the comment, the comment can’t be sent for some reason

Here’s the previously mentioned video:

Parched Glitch.mp4

Hi mods, please change the status of this bug to Confirmed, as it has been demonstrated twice now, this issue has been around for years if you factor Wither Skeletons into the equation and is definitely a confirmed bug.

WRXTEY

(Unassigned)

Unconfirmed

Multiple

26.10

Retrieved