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MCPE-237475

All skeleton types avoid sunlit areas (even if they're immune to damage inflicted by sunlight).

Skeletons of any type will not come out of shaded areas if it results in them being exposed to daylight.

This includes Skeletons that CAN burn in daylight, but being provided with fire resistance or a helmet to prevent daylight from being able to burn them.

This is due to the Skeleton (Wither Skeleton, Stray, Parched, Bogged, Standard Skeleton) thinking it will burn, when it will not, since it is rather naturally resistant to fire (Wither Skeleton & Parched), or it is under the effect of fire resistance/wearing a helmet.

(This is not an issue on Java, or the Legacy Console Editions, proving that it is not intended and is a bug).

Recreate the bug:

  • Spawn a Skeleton (of any type) under a platform so that the Skeleton is in a shaded area. (Preferably holding a sword to easily display the bug.

  • Give the Skeleton a Helmet or Fire Resistance. (If it’s a Wither Skeleton or Parched, do nothing).

  • Stand in front of the Skeleton to gain it’s aggro, in an attempt to get it to chase you.

  • Observe that the Skeleton will not leave the shaded area, even though they cannot burn in the sun.

This bug has been around for years, and has not seen a fix or any formal acknowledgement from staff, even after it’s been shown to effect a recent addition to the game (the Parched Skeleton), meaning that Mounts of Mayhem update launched with a broken mob/enemy.

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Comments 7

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Hi!
Thank you for your report! 

Could you answer some questions regarding this issue?

  • Are you using any modifications or texture packs? If so, could you provide a complete list of them?

  • Did this issue occur on a LAN or on a multiplayer server?

  • Does this issue occur only with a command or egg spawned Parched or both of them?

Thanks!

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Hello.

I am not using anything that would effect how the Parched and Wither Skeleton’s AI behaves. I am using Actions & Stuff, a UI texture pack, and other cosmetic add-ons that change how biomes look, etc. Nothing behaviour related.

This is occurring on a Realm, but I believe it occurs in normal worlds too.

The issue occurs with the Parched and Wither Skeleton regardless of their spawn method.

I only gave the Parched a sword in the video attachment to more easily demonstrate how the Parched will not follow me out of the shade.

Also, to repeat myself, if the Parched or Wither Skeleton is spawned IN daylight, it will aggro normally, but once it steps into shade, it will not step outside of it, as it believes it should avoid daylight.

Affects 26.12

I have a video showcasing the bug in a world with no add-ons, but if I try to put it in the comment, the comment can’t be sent for some reason

Here’s the previously mentioned video:

Parched Glitch.mp4

Hi mods, please change the status of this bug to Confirmed, as it has been demonstrated twice now, this issue has been around for years if you factor Wither Skeletons into the equation and is definitely a confirmed bug.

Showing additional proof of this issue in the recent update, along with the inclusion of the Stray.

Turns out that this bug effects ALL Skeleton types, and is not exclusive to the Parched and the Wither Skeleton.

Once they stand in shade, they will not exit the shade. Even though they are fire resistant, rather through natural means or by wearing a helmet and being effected by fire resistance.

The only exception to them chasing the player out of shaded areas is if they are bumped out into sunlight by another entity, which you can see demonstrated in this clip, but once they step back into the shade, they will once again be reluctant to step outside of it, even if the sunlight poses no threat.

This is not intended behaviour and needs to be fixed.



WRXTEY

(Unassigned)

Unconfirmed

Multiple

26.60.21 Preview, 26.60.23 Preview, 26.10, 26.30.28 Preview, 26.30.31 Preview, , 26.23 Hotfix, 26.32, 26.33 Hotfix, 26.44 Hotfix, 26.45 Hotfix

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