When the player passes through a door with a pressure plate, accelerates briefly, or collides with an obstacle, the player model temporarily moves outside the hitbox and then returns to its original position. This causes the screen to flicker, creating the illusion that the player is teleporting.
This issue occurs frequently in multiplayer mode.
Expected result: The player model and hitbox should always remain aligned, and camera movement should remain stable.
Linked issues
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Comments 2
We're tracking this issue at MCPE-194370, so I will resolve and link this report as a duplicate.
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