mojira.dev
MCPE-238157

Camera "snaps" or "flicks" vertically when using 4-finger touch (Claw) input on Android.

While playing Minecraft: Bedrock Edition on a mobile device (Samsung F14 5G), the camera angle suddenly snaps to face directly upward or downward. This occurs specifically when using a 4-finger "claw" layout (simultaneously moving, attacking, jumping, and looking). It appears the game misinterprets multiple touch points as a single, extreme camera gesture

​Steps to Reproduce:

​Use a mobile device with touch controls enabled.

​Place three or four fingers on the screen simultaneously (e.g., thumb for movement, index fingers for attack/jump, and other thumb for camera).

​Perform rapid movements and attacks (typical of Bedwars or PvP gameplay).

​Observe the camera behavior.

​Observed Results:

The camera view snaps instantly to the maximum vertical limit (looking straight up or straight down) without user input for that movement.

Expected Results:

The camera should remain steady and only move according to the specific finger designated for camera control, regardless of how many other fingers are touching action buttons.

Linked issues

Comments 1

We're tracking this issue at MCPE-173571, so I will resolve and link this report as a duplicate.

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ITACHI013227

(Unassigned)

Unconfirmed

Android

ANDROID

26.13

Retrieved