While playing Minecraft: Bedrock Edition on a mobile device (Samsung F14 5G), the camera angle suddenly snaps to face directly upward or downward. This occurs specifically when using a 4-finger "claw" layout (simultaneously moving, attacking, jumping, and looking). It appears the game misinterprets multiple touch points as a single, extreme camera gesture
Steps to Reproduce:
Use a mobile device with touch controls enabled.
Place three or four fingers on the screen simultaneously (e.g., thumb for movement, index fingers for attack/jump, and other thumb for camera).
Perform rapid movements and attacks (typical of Bedwars or PvP gameplay).
Observe the camera behavior.
Observed Results:
The camera view snaps instantly to the maximum vertical limit (looking straight up or straight down) without user input for that movement.
Expected Results:
The camera should remain steady and only move according to the specific finger designated for camera control, regardless of how many other fingers are touching action buttons.
We're tracking this issue at MCPE-173571, so I will resolve and link this report as a duplicate.
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