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MCPE-238218

Low dGPU Utilization with Ray Tracing Enabled

Short Description of the issue

When Ray Tracing is enabled in Minecraft Bedrock Edition, the dedicated GPU is not utilized as expected. GPU clock may rise normally, but GPU utilization, power draw, and FPS scaling can remain lower than expected for the workload. The system behaves normally in other games, so the issue appears to be specific to Minecraft Bedrock Edition.

Steps to reproduce the issue

  1. Launch Minecraft Bedrock Edition.

  2. Open a Ray Tracing compatible world.

  3. Enable Ray Tracing.

  4. Observe GPU utilization, GPU power draw, and FPS using a performance overlay.

  5. Compare the behavior with other games on the same system.

Expected result

With Ray Tracing enabled, Minecraft Bedrock Edition should use the dedicated GPU according to the rendering workload, showing stable and appropriate GPU utilization, GPU power draw, and FPS performance.

Actual result

Even with Ray Tracing enabled, Minecraft Bedrock Edition sometimes shows unexpectedly low dedicated GPU utilization and low power draw, with FPS not scaling as expected. Other games on the same PC can drive the GPU to very high utilization and performance without issue, which makes the behavior in Minecraft Bedrock Edition stand out as abnormal.

System specs / Environment

ASUS TUF Gaming A14 (2025) / FA401UM
AMD Ryzen AI 7 350
NVIDIA GeForce RTX 5060 Laptop GPU
AMD Radeon 860M
32GB RAM

Attachments

Comments 1

YONABO29

(Unassigned)

Unconfirmed

Windows

Windows 11

26.13

Retrieved