After firing a crossbow, continuing to hold the “use” key does not enter the charging phase, making your input lost and forcing the input to be let go and than re-inputed again. This is not the case in Java Edition, and it causes crossbows to feel clunky to use, and gives them an effective lower fire rate than Java Edition due to the constant forced re-inputing.
Additionally, there is a large delay between a crossbow becoming fully charged and you being able to actually fire it. This delay is also present after firing, where you cannot begin charging immediately. These issues are also not present in Java Edition This issue adds to the effective lower fire rate than Java Edition.
These issues are especially apparent when trying to shoot consecutive shots with Quick Charge III, and the delay bug is further compounded by server lag.
Expected Result: The input is not lost, letting you continue to hold the use key after firing to begin charging again
Observed Result: The input is lost after firing, forcing you to let go and re-input again
This issue should be reported separately. Please do not put multiple issues in one report.