Short description:
Game freezes for approximately 1 second when swapping hotbar items or placing blocks in Vibrant Visuals mode. Issue does not occur in Simple or Fancy mode.
Steps to reproduce:
1. Set graphics mode to Vibrant Visuals
2. Create any world (tested on flat and normal worlds)
3. Walk around for a few seconds
4. Swap any item in hotbar OR place any block
5. Observe approximately 1 second freeze
6. Immediately swap another item - notice no stutter
7. Walk around again for a few seconds
8. Swap item again - stutter returns
Expected result:
Smooth gameplay without frame drops during item interaction in Vibrant Visuals mode.
Actual result:
Render thread spikes from ~8ms to ~32ms, causing FPS to drop from ~96 to ~1.4 for approximately 1 second. GPU time remains constant at 8.120ms throughout, confirming this is a CPU render thread issue and NOT a GPU shader compilation problem.
Stutter pattern (important):
The stutter does not occur on every single item swap. The pattern is:
- Walk or idle for a few seconds, then swap item = STUTTER occurs
- Immediately swap another item = no stutter (data still cached)
- Walk or idle again for a few seconds, then swap = STUTTER returns
This pattern suggests the deferred rendering pipeline is expiring or evicting render data (G-buffers or draw call cache) after a period of no item interaction, forcing a full rebuild on the next item swap. The longer the idle period between swaps, the more likely stutter will occur.
FPS data captured via in-game debug screen:
Normal gameplay (no item interaction):
- FPS: 96.5
- Render thread: 8.764 ms
- Main thread: 8.044 ms
- GPU Time: 8.120 ms
During item swap or block placement:
- FPS: 1.4
- Render thread: 32.692 ms (4x spike)
- Main thread: 9.157 ms (minimal change)
- GPU Time: 8.120 ms (NO change - confirms GPU is not the bottleneck)
Additional notes:
- This issue has persisted since Vibrant Visuals was first introduced on mobile (tested in Asus ROG 9 pro)
- Tested across multiple Minecraft versions over the past year
- Issue reproduces on both stable and beta versions (latest tested: 1.26.30.21 beta)
- Tested with all graphics settings at minimum (render distance 5 chunks, all effects disabled) - stutter still occurs
- Issue occurs regardless of world type (survival, creative, flat)
- Issue occurs regardless of world complexity or entity count
Asus ROG Armoury Crate CPU/GPU frequency lock at maximum has no effect on the stutter
Linked issues
Attachments
Comments 3
We're tracking this issue at MCPE-220838, so I will resolve and link this report as a duplicate.
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Thank you for linking this to MCPE-220838. I have added
detailed technical data as a comment on that report, including
FPS profiling data that identifies the stutter as a render
thread spike. Hope this
helps with the investigation.
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