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MCPE-239121

Visual parity: Entity flame animation on Bedrock does not cover the full body compared to Java

When a creature or player takes fire damage in Minecraft Java and older console versions, the fire model has a higher resolution and covers more of their body, reaching up to the head. But in Bedrock Edition, this doesn't happen; there's just a small flame that covers part of their feet. This feature is somewhat outdated, as I remember it being implemented in the first beta of the Better Together update, version 1.2.0.2, supposedly to make it more like Java. However, I think they should change this now to achieve greater visual parity between the two versions and make both editions feel the same.

  • Steps to reproduce the issue

    1 Set an entity on fire (or spawn a zombie during the day so it burns in daylight).

    2 Alternatively, set yourself on fire intentionally.

  • Expected result

    The fire model should completely cover the body of the entity or player, maintaining visual parity with Minecraft Java Edition.

  • Actual result

    The fire model appears to be incomplete or rendered at a lower scale, as it only covers the legs and a small part of the torso.

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Thank you for your report!
However, this issue is Invalid.

You reported a parity issue. We are only tracking parity issues that meet the following criteria on this bug tracker:

  • The feature affected by the parity issue is present in both Bedrock Edition and Java Edition in the latest release or development version

  • The feature behaves differently in one edition than in the other

  • The parity issue was introduced in Buzzy Bees (Bedrock Edition 1.14 / Java Edition 1.15) or later and was not present before

Any parity issue that does not meet these criteria will not be tracked on the bug tracker and should instead be reported on the [Minecraft Feedback Discord server|https://aka.ms/MinecraftFeedbackDiscord%5D.

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JaiCraft

(Unassigned)

Unconfirmed

iOS

26.2

26.20

Retrieved