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MCPE-239130

The Ender Dragon's death animation no longer plays correctly.

When the Ender Dragon is defeated, its body should rise while its death animation plays. However, since a recent update, this no longer happens; instead, the body remains static until it disappears. This wasn't a problem in previous Bedrock Editions, and it seems the animation plays correctly in the Java Edition. It's worth noting that the animation used to be the same in both editions.

Steps to reproduce the issue:

Kill the Ender Dragon

Expected result:

The body should rise while its death animation plays

Actual result:

The body remains frozen in place until it disappears

Linked issues

Attachments

Comments 2

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We're tracking this issue at MCPE-174908, so I will resolve and link this report as a duplicate.

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JaiCraft

(Unassigned)

Unconfirmed

iOS

26.2

26.21 Hotfix

Retrieved