Usually killing the dragon produces a levitation animation and it begins to disappear, however in the latest beta/preview versions the animation of levitating after dying is not played.
In the video the dragon reaches the exit portal, but even if it dies in the exit portal or in the air, there is no levitation in the animation and the dragon remains frozen at its point of death
In the following videos we can see the bug in the video with the title "EnderDragon_Death_bug", while in the "EnderDragon_Death_No_Bug" It is the video that shows what the correct animation should be like
Linked issues
is duplicated by 3
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Comments 6

What specifically do you expect to happen instead?
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What specifically do you expect to happen instead?
This report has been temporarily resolved as Awaiting Response. It will automatically reopen when you comment with new information. Please provide all requested information. Reports that do not contain enough information may be closed as Incomplete.
Many players find this Bug Report Creation Form useful for providing all helpful details.
Re-step:
1. Open the game, create a new world, and enter the End
2. Kill the ender dragon
Results observed:
After the ender dragon is killed, there is no floating (upward displacement) animation, and the video "EnderDragon_Death_No_Bug" is the correct ender dragon death animation
Expected Results:
The ender dragon behaves the same as before when killed, the same as in Java Edition
Re-step:
1. Open the game, create a new world, and enter the End
2. Kill the ender dragon
Results observed:
After the ender dragon is killed, there is no floating (upward displacement) animation, and the video "EnderDragon_Death_No_Bug" is the correct ender dragon death animation
Expected Results:
The ender dragon behaves the same as before when killed, the same as in Java Edition