What I've noticed with this bug is that the blocks are placed but they are placed after 2-4 seconds. Having a small, almost imperceptible drop in fps.
One theory is that when the bug occurs, you might notice blocky transparency, as if the chunk couldn't load properly.
For example, the Overworld, Nether, and End all have this issue every 40-60 seconds. Which makes it a problem in construction, for example making a small bridge in the Nether or End is dangerous.
Diagnosed since 1.16 and still present in 1.21.40-41
Hello everyone. As you know, this bug has been happening for months and has not yet been resolved. However, I took the task of creating a part 2 of this report.
It is necessary that you visit the second part of this report to be able to collect more information about the affected devices, just as they have done here, but now in the second part.
So, please make sure to support the second report and then we could be more efficient in possibly fixing this bug.
I was playing since 1.21.0.x beta and well, the situation is this:
Having enchanted items causes performance to be drastically reduced, this includes creating items with textures or customization. Doing the math, the fps drop ranges from 4-7 fps for each enchanted object, example: Also, it should be mentioned that when doing the following there may be a freezing between 4 - 10 seconds approx. This may include the action of selecting an object from the list with the Main hand, equipment, block placement, interactions, block destruction, etc.
"Enchanted full armor": -10 fps. "Armor trims on full armor": -15 fps. "Enchanted items": -7 fps. "Enchanted Bows, crossbows, tridents, mace, etc.": -8 fps. "Banners with or without patterns placed on the wall, or on the floor": -7 fps. "Banners held in the Main hand with or without patterns": -15fps "Shields banners with or without patterns": -14 fps + "Enchanted Shields" -16 fps, in total: -30 fps in this.
It has also been seen that mobs spawned that have armor and items with or without enchantment, Wolves with dyed and untinted armor also affect.
In the latest Beta/Preview 1.21.0.20, this bug is no longer present. That is, the shield works again, this could have been resolved without problems and not been mentioned in the changelog
In the most recent Beta/Preview (1.20.60.26) there was a great improvement in performance. However, the bug is still present, although its presence has decreased
Okay, in the recent beta/preview version this problem continues to occur, however in the full release 1.20.32 it seems that the problem persists only a little, but it is an improvement if we compare it with previous versions, for example betas/previews and full release of "1.20.3X" and betas/previews of "1.20.4X", If things continue their course, this will probably disappear sooner or later.
The game starts to freeze if you have things in your inventory, in the hotbar, offhand, etc.
There are several examples: having a banner with patterns or shields with banners.
However, even if you do not have an object that has these kinds of details, it freezes.
Even if you have blocks, weapons, etc. The game freezes for a few seconds and then goes "normal" and then freezes again and repeats itself all the time
In theory it was fixed, but it only happens if the game is connected to the internet.
So logically the devs should make it like in the previous Betas/Previews, that is.
It comes installed in the game by default, without the need to activate the internet or log in to Xbox Live.
What I've noticed with this bug is that the blocks are placed but they are placed after 2-4 seconds. Having a small, almost imperceptible drop in fps.
One theory is that when the bug occurs, you might notice blocky transparency, as if the chunk couldn't load properly.
For example, the Overworld, Nether, and End all have this issue every 40-60 seconds. Which makes it a problem in construction, for example making a small bridge in the Nether or End is dangerous.
Diagnosed since 1.16 and still present in 1.21.40-41
Hello everyone. As you know, this bug has been happening for months and has not yet been resolved. However, I took the task of creating a part 2 of this report.
This is the second part. MCPE-183609
It is necessary that you visit the second part of this report to be able to collect more information about the affected devices, just as they have done here, but now in the second part.
So, please make sure to support the second report and then we could be more efficient in possibly fixing this bug.
I was playing since 1.21.0.x beta and well, the situation is this:
Having enchanted items causes performance to be drastically reduced, this includes creating items with textures or customization. Doing the math, the fps drop ranges from 4-7 fps for each enchanted object, example:
Also, it should be mentioned that when doing the following there may be a freezing between 4 - 10 seconds approx. This may include the action of selecting an object from the list with the Main hand, equipment, block placement, interactions, block destruction, etc.
"Enchanted full armor": -10 fps.
"Armor trims on full armor": -15 fps.
"Enchanted items": -7 fps.
"Enchanted Bows, crossbows, tridents, mace, etc.": -8 fps.
"Banners with or without patterns placed on the wall, or on the floor": -7 fps.
"Banners held in the Main hand with or without patterns": -15fps
"Shields banners with or without patterns": -14 fps + "Enchanted Shields" -16 fps, in total: -30 fps in this.
It has also been seen that mobs spawned that have armor and items with or without enchantment, Wolves with dyed and untinted armor also affect.
In the latest Beta/Preview 1.21.0.20, this bug is no longer present. That is, the shield works again, this could have been resolved without problems and not been mentioned in the changelog
In the most recent Beta/Preview (1.20.60.26) there was a great improvement in performance. However, the bug is still present, although its presence has decreased
Okay, in the recent beta/preview version this problem continues to occur, however in the full release 1.20.32 it seems that the problem persists only a little, but it is an improvement if we compare it with previous versions, for example betas/previews and full release of "1.20.3X" and betas/previews of "1.20.4X", If things continue their course, this will probably disappear sooner or later.
The game starts to freeze if you have things in your inventory, in the hotbar, offhand, etc.
There are several examples: having a banner with patterns or shields with banners.
However, even if you do not have an object that has these kinds of details, it freezes.
Even if you have blocks, weapons, etc. The game freezes for a few seconds and then goes "normal" and then freezes again and repeats itself all the time
Here I have evidence about this bug
https://youtu.be/LGxlyiPBNV0?si=CD0VR_sU9fbPyRa9
https://youtu.be/npJtZF9QX9U?si=GwF0JCmSeH28NHnP
I agree even having blocks and tools or weapons makes it go very badly.
In my case, making custom banners or enchanted tools causes it to crash.
Mojang please think about mobile devices, without us Minecraft will die
Using a bow that breaks after its last use causes the bug to occur as well.
The reason why the diagonal patterns on banner shields are different is because the banners use the wrong patterns, causing the inverted effect.
As for the shields with banners, their patterns are correct.
In summary. banner patterns are wrong, shield patterns are perfectly fine.
Yes, both the world and the banner with patterns, were created from beta 1.19.80.22
the device is a Motorola moto g(8) power lite, android 10