Update by @unknown:
Summary:
Observers that are facing each other don't give out a steady redstone clock signal, rather, they pulse so rapidly they constantly power an adjacent block.
Steps to Reproduce:
Place two observers, facing each other
Place redstone circuitry next to them, to clearly see the output.
Observed Results:
The observers pulse rapidly, so much so that they are essentially just outputting a steady power output.
Expected Results:
I expected a steady repeating pulse, as in the Java edition.
Screenshots/Videos attached: Yes
Java Edition:
[media]Bedrock Edition:
[media]Notes:
Original Description:
When you place two observers facing each other they're supposed to give a pulsating redstone signal (because they both update their back textures) but they don't
Linked issues
is duplicated by 2
Attachments
Comments 5
How was it a "bug" at all? Observer Blocks should be able to detect each other changing states.
The actual bug is that they are not doing so.
Atm the MCPE observers seem to have 0 delay when detecting other observers. This results in the redstone dust being pulse so often it is essentially always on.
I think the observer clock you are talking about was a bug and they fixed it