When mining straight down (vertically) while using the third-person camera perspective, if the player stands closely pressed against the corner of two adjacent blocks, the crosshair targets the block below, but attempting to mine does not break it. The game fails to register the block breaking action under these specific camera and positioning conditions, preventing vertical mining.
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duplicates 1
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We're tracking this issue at MCPE-185290, so I will resolve and link this report as a duplicate.
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