In a long distance, the flame texture background of the bonfire is wrongly rendered as black.Rendering distance: 10 blocks Simulation distance: 4 blocks
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Note, that is because the transparent background of textures is removed at such a long distance (same occurs with leaves and kelp), and for some reason the replacement background is black (unlike with leaves and kelp, which have green backgrounds).
We're tracking this issue at MCPE-49903, so I will resolve and link this report as a duplicate.
That report has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. Please do not leave a comment on the linked report.
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