mojira.dev
MCPE-240838

Action buttons on 3+ finger hud snaps aim to a random corner

When you tap your attack/interact buttons with your top fingers while simultaneously aiming with your right thumb, the game registers two conflicting camera inputs at the exact same time. This creates a multi-touch timing conflict, causing to snap or "flick" your camera toward the sky or a random corner. Because the game gets stuck thinking the attack finger is still trying to aim, it locks out your actual aiming thumb unless the attack button is released.

A simple β€œturn off camera rotation on action button” setting would eleminate this bug

Linked issues

Comments 1

We're tracking this issue at MCPE-173571, so I will resolve and link this report as a duplicate.

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CKKC2008

(Unassigned)

Unconfirmed

Android

Android16

26.32

Retrieved