The bug
When running the /reload all command, the world is uploaded to the cloud. This makes the already slow command even slower than it already is.
How to reproduce
Open a world
Run
/reload all
Expected result
The world should close and quickly reopen
Observed result
In between the world closing and opening, it is uploaded to the mysterious cloud storage
Comments 3
Cloud sync of worlds is a new feature for players in U4. Itβs on for all worlds by default, but if you want to turn it off for a specific world, you can do it by:
Settings | Storage | <find your world> | β (info) button | Remove from Cloud
This will remove it from the cloud and prevent any further syncing.
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behaviour, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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