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MCPE-241237

Approaching Entity or Translucid/Transparent Blocks lag

So, when getting near other players, mobs (entities), and translucid blocks drops the game FPS significantly, for example, from 50 FPS to less then 10 by just going inside a player (happens in my device). Another example is glass: In my solo world, my house has glass floor and walls. Just by being inside my base (on top of the glass), which is in the image attached, my fps gets stuck at 20, but when I leave the base, it raises to 50.

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Another thing I forgot to add:

This only started happening after the update that made mobs transparent by getting close a thing. Before that, my base wasn’t lag this hard, even though there are a lot of chests

This issue will not be fixed, see MCPE-234201. As a workaround, you can disable the dithering options in Settings > Accessibility.

Davi Moura Marques

(Unassigned)

Unconfirmed

Android

14

26.33 Hotfix

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