Fences load incorrectly in worlds; when you place them, they are connected, but upon exiting and reloading the world, they all appear disconnected from one another. This allows entities to pass through, as the area where the fences were placed is no longer blocked. Removing and replacing a fence causes them to snap back into a connected state, so this bug has persisted with fences throughout almost the entire drop.
Linked issues
duplicates 1
Attachments
Comments 3
Duplicate of MCPE-239562
Thank you for helping us improve Minecraft! We saved your files: