Animated textures (flipbook textures) are no longer animating transitions smoothly if even if “blend_frames“ property in flipbook_textures.json is set to TRUE.
This previously worked regardless of graphics mode, but a regression in a recent version has caused the texture blending between frames to stop working once ray tracing is enabled.
To test:
This is noticeable with every animated vanilla block that has blending frames enabled by default, for instance, enable ray tracing and place down Magma block, or Sea Lantern, you will notice the animations are choppy and no longer blending into each other as soon as ray tracing is enabled.
This is not related to PBR resource packs, using an empty rt-capable RP that loads only game’s vanilla files will allow you to reproduce the issue just fine, though the issue applies to any resource pack, the blend frames property is simply not working anymore.
Related to:
MCPE-240950
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