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MCPE-241987

Sky is incorrectly rendered through cave walls at certain viewing distances

While exploring a large underground cave, parts of the cave sometimes fail to render correctly when viewed from a certain distance. The missing area instead shows the outdoor sky, even though I am deep underground. The sky also appears to match the current time of day (blue sky during daytime and dark sky at night).

Steps to reproduce:

  1. Enter the large cave shown in the attached screenshots.

  2. Look toward the affected area from a distance.

  3. At certain positions, the cave terrain disappears and the outdoor sky becomes visible through it.

  4. Move toward the affected area. There appears to be a distinct boundary where the terrain suddenly renders normally again.

I have observed this several times at the same location. Usually the terrain returns to normal as I approach it, but on one occasion the incorrect rendering remained even after I reached the affected area.

Expected result:
The cave walls and terrain should render normally and completely block the view of the outdoor sky.

Actual result:
Parts of the cave terrain are not rendered, allowing the outdoor sky to be seen from underground.

Linked issues

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The same issue also occurs inside a Trial Chamber. In this case, the missing terrain did not reappear even when I approached it.

O2M

(Unassigned)

Unconfirmed

Windows

Windows 11

26.44 Hotfix

Retrieved