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MCPE-242240

GDK: Minecraft still shows the sign in note on first launch on Windows.

Unlike the previous UWP build where you sign in in the game, after the GDK update, the sign in process is now handled by the gaming services and happens before the game is launched. But on the first launch, the game still shows the prompt to let the player sign in, even it already did during the starting process.

Steps to reproduce:

  1. Fresh install Minecraft on a new environment or delete %Appdata%/Minecraft Bedrock.

  2. Make sure that you’ve already logged in to the Xbox app.

  3. Launch the game. Notice that on the bottom right, it displays “signing in” for a while.

  4. Notice that after the safe zone adjustment, there still is a prompt to let you log in.

Expected result:

It should not display the log in note , since the game has already logged in in the starting process.

Actual result:

This game shows this note no matter what. And clicking the “Sign in now” or “Maybe later" both just close the note with the player signned in.

Note:

The only circumstance that this note is supposed to display is that if you hasn’t logged in to the Xbox app and intentionally closed the login menu popped up on step 3. By then clicking “Sign in now“ does let you use an Xbox account to log in.

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SiKongSky

(Unassigned)

Unconfirmed

Windows

11

26.45 Hotfix

Retrieved