Putting Wind Charges within a Dispenser and activating the dispenser makes the dispenser eject sound globally.
To reproduce:
Place dispenser with Wind Charges and set up a Redstone system to repeatedly activate it, then leave the area. The area must be loaded by any player or tickingarea.
What should happen:
Eject sound should be played at the dispenser location and not broadcasted to all players.
What happens currently:
Eject sound is played and all players hear no matter the distance as long as it is loaded and firing.
Linked issues
duplicates 1
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