Ray tracing works in the first session after installing Preview 1.26.70.20. In every later session the game
crashes moments after joining a world with ray tracing enabled, or after switching to ray tracing in-world,
just before terrain renders. Reinstalling the game and clearing the NVIDIA and DirectX shader caches does not
fix it. Several other users have reproduced it.
Steps to reproduce:
Install Preview 1.26.70.20 on an RTX-capable PC.
Launch, enable Ray Tracing, join a world. It works.
Close the game, relaunch, and join a world with Ray Tracing enabled (or switch to Ray Tracing in-world).
Observed: the game crashes as terrain starts to load.
Expected: ray tracing works in every session, as it does in the first.
Technical details:
Access violation (0xC0000005), read of address 0x0, at Minecraft.Windows.exe+0x3239FD3
(1.26.70.20, timestamp 0x6AC93F61), on the "Render Chunk Build" worker thread.
Same offset in every crash (10+ crashes).Happens with the stock game and default files; no heavy resource pack or setting changes required. Just any world or resource pack to enable ray tracing.
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