Description:
The beta 26.70.21 changelog states that damage dealt by evoker fangs now scales with difficulty, matching Java Edition . However, actual testing reveals that this fix is ineffective: evoker fangs still deal a flat 6 damage (3 hearts) across Easy, Normal, and Hard difficulties in Bedrock Edition. This contradicts both the changelog and the expected Java Edition behavior, where fang damage varies by difficulty .
How to Reproduce:
Launch Bedrock Edition beta 26.70.21.
Summon an Evoker and an Iron Golem in a controlled area.
Set the game difficulty to Easy, then trigger the Evoker's fang attack against the Iron Golem. Record the damage dealt.
Repeat the same test on Normal and Hard difficulties.
Compare the damage values across all three difficulties.
Observed Result:
Evoker fangs deal exactly 6 damage (3 hearts) to the Iron Golem on Easy, Normal, and Hard difficulties.
No damage variation is observed between difficulties, despite the changelog claiming the fix was implemented.
Expected Result:
Evoker fang damage should scale with difficulty, consistent with Java Edition:
Easy: 5 damage (2.5 hearts)
Normal: 9 damage (4.5 hearts)
Hard: 13.5 damage (6.75 hearts)
The behavior should match the official changelog for beta 26.70.21, which explicitly states that fang damage now scales with difficulty .
Additional Notes:
This discrepancy indicates that the difficulty-scaling fix for evoker fangs was either not properly applied or was reverted unintentionally. While the changelog explicitly mentions the fix, in-game testing confirms the bug persists. Since evoker fangs are a core mechanic in raids and woodland mansion combat, this inconsistency between the patch notes and actual behavior is misleading and should be corrected urgently.
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