Similarly, riders and certain projectiles—such as wither skulls, fireballs, and arrows—passing through portals have also been updated in Java Edition 1.20, but these changes have not yet been synced to Bedrock Edition, which likewise impacts gameplay experience.
26.50.24 confirmed that the problem still exists
26.50.24 confirmed that the problem still exists
26.50.24 confirmed that the problem still exists
26.50.24 Confirmed that the skeleton's attack interval has already been synchronized with Java, but the witch is still not synchronized
in 26.40.31 is true
This change also killed the previous feature that allowed for group killing low-health targets, which made all machines based on this feature completely useless. This is unreasonable; it should be reverted to the 26.30 state instead of directly killing this feature.
This change also killed the previous feature that allowed for group killing low-health targets, which made all machines based on this feature completely useless. This is unreasonable; it should be reverted to the 26.30 state instead of directly killing this feature.
This problem still exists, but it works fine in the Java version, just like in this video, in the Java version it's handled indirectly. ...【42w凋零玫瑰农场,低卡顿】 https://www.bilibili.com/video/BV15xGv6xENb/?share_source=copy_web&vd_source=1332240cd7148433a6c70cf449945de2
This does not solve it; this is still a bug that has not been fixed.
26.30.28 confirmed that the problem still exists
26.30.28 confirmed that the problem still exists
26.30.28 Confirmed that the skeleton's attack interval has already been synchronized with Java, but the witch is still not synchronized
It can be confirmed that it still exists in 26.30.28
26.30.28 regarding the block drop rate is normal now, but the source of damage is still source-less damage
This is not normal. It's normal for Bedrock Edition to take 2 game ticks to mine a block, but this is not a normal +1 game tick delay—it's 3 to 4 game ticks slower, which is completely unreasonable.
Here is the world file that has the issue. Although practically any world has this problem. Here's how to reproduce it: once you're inside, turn on the clock, then start mining the cobwebs and observe the mining speed.
This issue has still not been fixed in the latest 26.10.24. Regardless of how baby zombie villagers are spawned, they are unable to actively ride. However, those generated through infection can still be ridden using the /ride command.
Bro, take a closer look—these two are clearly not the same issue. What we're reporting here is that zombie piglins riding striders cannot be used as mounts for baby zombies, unlike other zombie piglins.
This bug is still confirmed to exist in 26.50.25. Also, the blocks inside the End portal have the same issue when it's activated.