Steps to Reproduce:
Set graphics mode to Fancy
Grab a bow
Enter third person view
Look around
Observed Results:
The “outer” side of the bow is always dark, and the “inner” side is always bright.
Expected Results:
The brightness of the outer and inner sides roughly match the shading of your arm.
Screenshots/Videos attached: Yes
Notes: The shading only ignores rotations applied to the texture mesh elements in the model definition. Rotations applied through bone animations are properly accounted for.