Most projectiles can be shot by different sources, but the sound events tied to shooting and hitting are usually shared.
Projectile | Category when shot by Player | Category when shot by Dispenser | Category when shot by mobs |
|---|---|---|---|
Snowball | Players :question_mark: | Players ❌ | Snow golem - Friendly Mobs ✅ |
Egg | Players :question_mark: | Players ❌ | - |
Arrow | Players :question_mark: | Players ❌ | All mobs with a bow or crossbow - Players ❌ |
Trident | Players :question_mark: | Players ❌ | Drowned - Players ❌ |
Splash Potion | Players :question_mark: | Players ❌ | Witch - Hostile Mobs ✅ |
Lingering Potion | Players when throwing :question_mark:, uncategorized when hitting ❌ | Players when throwing ❌ , uncategorized when hitting ❌ | - |
Small fireball | - | Hostile Mobs :question_mark: | Blaze - Hostile Mobs ✅ |
Fireball | - | - | Ghast - Hostile Mobs when shooting ✅ , Blocks when exploding ❌ |
Dragon Fireball | - | - | Ender Dragon - Hostile Mobs when shooting ✅ , Blocks when exploding ❌ |
Fireworks Rocket | Ambient :question_mark: | Ambient :question_mark: | - |
Ice Ball | Players :question_mark: | Players ❌ | Frostbite - Players ❌ |
There is an argument to be made that projectiles should not be controlled by the shooter’s slider at all, which is why some of these are marked as inconclusive.
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