mojira.dev
MCPE-244261

Most projectiles are controlled by a single slider regardless of the shooter

Most projectiles can be shot by different sources, but the sound events tied to shooting and hitting are usually shared.

Projectile

Category when shot by Player

Category when shot by Dispenser

Category when shot by mobs

Snowball

Players :question_mark:

Players ❌

Snow golem - Friendly Mobs ✅

Egg

Players :question_mark:

Players ❌

-

Arrow

Players :question_mark:

Players ❌

All mobs with a bow or crossbow - Players ❌

Trident

Players :question_mark:

Players ❌

Drowned - Players ❌

Splash Potion

Players :question_mark:

Players ❌

Witch - Hostile Mobs ✅

Lingering Potion

Players when throwing :question_mark:, uncategorized when hitting ❌

Players when throwing ❌ , uncategorized when hitting ❌

-

Small fireball

-

Hostile Mobs :question_mark:

Blaze - Hostile Mobs ✅

Fireball

-

-

Ghast - Hostile Mobs when shooting ✅ , Blocks when exploding ❌

Dragon Fireball

-

-

Ender Dragon - Hostile Mobs when shooting ✅ , Blocks when exploding ❌

Fireworks Rocket

Ambient :question_mark:

Ambient :question_mark:

-

Ice Ball

Players :question_mark:

Players ❌

Frostbite - Players ❌

There is an argument to be made that projectiles should not be controlled by the shooter’s slider at all, which is why some of these are marked as inconclusive.

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[Mod] LateLag

(Unassigned)

Unconfirmed

Multiple

26.70.24 Preview, 26.60

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