Device: Lenovo P2
I have spent some considerable time creating a large mine. Whenever I am close to the mine, the FPS goes down to unplayable levels. When moving away from the mine the FPS recovers. When moving back closer to the mine, the FPS is at first OK, but after a few seconds it is reduced again. New worlds are not affected.
Comments 6
More details on this issue is that there are distinct boundaries within the mine between areas where the FPS is very low and normal. Moving across the boundary is fully repeatable, i.e the issue appeats always in the same area when moving around. One hypothesis offered by another player is accumulation of mobs. I have excavated the mine and deferred exploration of any caves found on the way. Does this way of working create too many, permanently spawned, zombies surrounding the cave? If this is the root cause, I would still consider it a bug. I can't clear the caves in a reasonable way with the low FPS.
I now switched to Peaceful mode temporarily. Then back to Normal mode. This opearation killed all the mobs in the caves so I could start clearing the caves with freshly spawned mobs. Problem solved and the bug is now not a major issue.
I now switched to Peaceful mode temporarily. Then back to Normal mode. This opearation killed all the mobs in the caves so I could start clearing the caves with freshly spawned mobs. Problem solved and the bug is now not a major issue.
Cleaning up old tickets: This ticket has not been updated recently (~1 year) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
Cleaning up old tickets: This ticket has not been updated recently (~1 year) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
More details on this issue is that there are distinct boundaries within the mine between areas where the FPS is very low and normal. Moving across the boundary is fully repeatable, i.e the issue appeats always in the same area when moving around. One hypothesis offered by another player is accumulation of mobs. I have excavated the mine and deferred exploration of any caves found on the way. Does this way of working create too many, permanently spawned, zombies surrounding the cave? If this is the root cause, I would still consider it a bug. I can't clear the caves in a reasonable way with the low FPS.