What I was expecting
When Players are dead, they shouldn't be detected with target selectors when on command blocks. For example: the /testfor command
What Happened was
Dead Players are still detected by the Command, leaving problems on contraption that uses this role.
Comments 4
The same thing happens with hostile mobs: the same ones still chase after him dead (If he does not click to revive).
Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – 📖 Game Wiki
The same thing happens with hostile mobs: the same ones still chase after him dead (If he does not click to revive).