mojira.dev
MCPE-26101

/teleport and /tp yRot and xRot arguments do not work on non-player entities

In theory, running /execute @e[type=zombie] ~ ~ ~ teleport @s ~ ~ ~ ~90 ~ would cause all zombies to rotate 90 degrees. In practice, it has no effect. /execute @a ~ ~ ~ teleport @s ~ ~ ~ ~90 ~ on the other hand causes all players to rotate 90 degrees as one would expect.

Comments 4

This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).

This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).

This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).

This bug has been reported to our internal bug tracker for further testing and a fix. It is scheduled to be fixed in one of the future updates (no specific date can be provided).

Sybillian

(Unassigned)

85476

Confirmed

Windows

10.0.15063 Build 15063

1.2.0.31

1.2.5.15

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