mojira.dev
MCPE-33681

blocks stop ticking if too much restone is working at the same time

if too much redstone is active at the same time in about a single chunk then block ticks become very slow and redstone hardly works and blocks appear invisible for a while and liquids flow slowly, although entities will function normally. This happened to me in a world I imported from another device (iPod touch 6th generation) and everything worked fine on that but on this win 10 PC I experience this bug as soon as I am in the chunk/s with functioning redstone. (the redstone was aldready working when i imported it) (Redstone like flickering lights, tripwires and pressure plates connected to observers activating lights, and a constantly functioning /testfor command and some /clone commands) Everything returns to normal when half of the redstone is off.

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Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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Mekaill murtaza

(Unassigned)

Unconfirmed

Windows

windows 10

1.4.0.5

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