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MCPE-34573

Ghasts repeatedly play firing sound before actually firing

When a ghast targets the player, it repeatedly plays the fireball shooting sound (for about 2 seconds) then finally shoots the fireball.

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Though I think I found a bug fix.

Using one of my behavior addon packs, I changed the code within ghast.json (as seen in the image) from:

"minecraft:behavior.ranged_attack":

{ "priority": 1, "attack_radius": 64, "charge_shoot_trigger": 2, "charge_charged_trigger": 1 }

,

 

To:

"minecraft:behavior.ranged_attack":

{ "priority": 1, "attack_radius": 64, "charge_shoot_trigger": 1.2, "charge_charged_trigger": 1.1 }

,

 

and this change made the audio play only once while the ghast was firing. 

Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-19156

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Liam Sperry

(Unassigned)

Unconfirmed

Windows

Windows 10

mob

1.4.2.0

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