I transfered a world from legacy console. I knew redstone was going to be different so I figured some stuff that I made using it would be screwed up, but what doesn't make sense is that it is inconsistent.
If Bedrock uses a slightly different system for redstone contraptions, then past contraptions should always break in the same way.
Idk how to word this nicely or describe this very well, I'm not very familiar with anything even remotely advanced in this game (past and future). From what I've seen in a 2x3 flush door example, sometimes the bottom blocks stick out when closing, sometimes they don't. Sometimes only the left side sticks out, sometimes the right. When I removed repeaters that were identical started acting differently.
If the redstone system was different, wouldn't it still be consistent in how it 'broke' things that used crossconnectivity stuff? I know, so very helpful. I'm hoping somebody who knows what they're talking about finds this and investigates.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-34077. If you have additional information, please add it to that report.
I have closed this as a duplicate of 34077 because that's what you suggested. However, that doesn't explain the issue with the repeater. I suspect the issues you're seeing are better explained by several other tickets you might want to look at: MCPE-15793 and MCPE-29243. There are also known issues with random behavior of interacting components that are activated on the same tick. These issues are unique to Bedrock Minecraft versions. The developers are looking for solutions, but for now they can only be worked around by changing circuit timing to avoid them.
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This is probably a duplicate MCPE-34077....