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MCPE-34900

Chests signs and banners aren't occluded properly causing lag

 
Notice: This is reposted due to the original post being marked as a duplicate of a completely unrelated issue. This issue is about chests, banners, and signs, NOT chunk loading speed. The chunk loading speed in that video is only mentioned as it helps show how the occlusion isn't working and needs optimization, and that they are loaded before the rest of blocks, which i would think would be more important.

 

In areas with a lot of chests banners and signs, the world lags a ton. Viewing the areas as it loads sometimes before chunks render, chests and stuff are visible even in areas that should be blatently occluded. On mobile it kills my frame rate (Samsung Galaxy s8) and it takes forever to load the chunks as it loads tile entities first

Screen recording of the bad occlusion and lag:

https://youtu.be/3KkP_7R3_Dc

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Comments 2

Exactly what happens for me on Nintendo Switch

Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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drewcification

(Unassigned)

Unconfirmed

Phone - Android - Samsung Other (Specify in description)

1.4.2.0

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