When putting the command “/kill @e[type=Zombie]” in a command block it’s supposed to kill all the zombies in the world but it only kills them within a certain radius away from the command block. I even tried using “/kill @e[type=Zombie,r=1000] but it still only kills the zombies within the same limit as the previous command.
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I’ve tested it on mobile In creative mode, I used a zombie spawn egg to spawn zombies and see if the command block kills them but I found the same problem I had with the switch version where it only kills them within a certain radius away from the command block and I was able to find the limit which was like 100-200 blocks away from the command block and farther than that it didn’t kill them anymore.
I’ve added a picture of the of the command that I used on mobile which is also the same as the one that I used on the switch version.
Exactly. The ticking area of the player is about 90 blocks. If the mobs within that range were affected then this is WAI. However you said you spawned some more than 100 blocks away. That is beyond the ticking area of the player so they wont be affected. I believe this issue is WAI.
Yes. The command is /tickingarea. You can set it in any area you want and it will keep loading whatever is within the area you set.
Just read more about it in the.Minecraft Wiki
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I think this is because the player only has a 4 chunk ticking area. This could be WAI.
When a mob is outside of the player ticking area they become unloaded then saved into memory. Meaning they are not detected by the command block.