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MCPE-35408

Trying to open an *.mcworld file give "Level import failed"

My son and I have been playing rather extensively on a world since the first aquatic update.  We have (had?) a lot of stuff.  When I saw the second aquatic update was available, I exported our world to back it up, upgraded, and we started to play the newest (v1.5.0).  Shortly, it crashed, and caused my son to lose all of his items, so I thought "Easy... I have a backup!".  However, trying to start again with the backed-up *.mcworld file won't work at all.  Clicking "Open" from file explorer, or using the import button having launched MC normally both give the same result: almost instantaneously after "Level import started", it results in "Level import failed" with no further information.  This is quite confusing.  I can't even import a level exported by the same, new version.

Comments 6

I'm having a similar issue. It's frustrating because it doesn't say what the error is just failed

Thank you for your report!

Crashes such as these are logged automatically, and will be looked into further by the development team.

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Change the .Mcworld file into a .zip file, then open it. If the world is inside a folder, then unzip it and put the world into the zip. then change it to .Mcworld.

I also have this problem. Did you ever find a solution?

it may be this glitch. This is what happened to me:

https://bugs.mojang.com/browse/MCPE-41898

I agree it's probably this:

MCPE-41898

Btw, changing the 0 kb .mcworld file into a zip and opening it doesn't work, because it's still 0 kb, empty, void of any information.  The bedrock client export world button simply does not work.

Elkniwt

(Unassigned)

Unconfirmed

Windows

Windows 10

1.5.0.14

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