Too much drowned's spawn. That happens in my Realm and in my worlds too. This is getting to annoying and I don't think it's supposed to a feature
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I’d like to add that I think the problem with this is that they do not despawn, resulting in mob caps getting reached. Zombies will seek the safety of water during the day and will eventually turn to drowned. After becoming a drowned they typically just stay in the water. I’ve only seen a handful naturally wandering out of water unprovoked. I’ve walked up to small pools filled with 10+ on several occasions. For players that like to exploit mob spawning for grinders this is frustrating because a pocket of drowned can leave grinders as just a big useless contraption, on the other side of the coin for players that enjoy simply having mobs to fight and the challenge of proper lighting around builds they lose out too, as when the mob cap is reached nothing will spawn giving a false sense of safety. Whenever the spawning/despawning mechanics get fix this will likely drive some people mad as they believe their lighting to be safe and then bam, creepers, lol. For the mob grinder people it will be a great day, contraptions will serve the purpose they were built for.
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-34032.
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