mojira.dev
MCPE-36931

Renaming items by anvil increases the prior work penalty

Update by @unknown:
Summary:
Renaming an item using an anvil increases the prior work penalty, it should not.  It should only add a single level, plus any prior penalty.
 
Wiki:
Renaming always costs a single level, in addition to any Prior Work penalty. Renaming will not increase the prior work penalty.

Repro Steps:

  1. Obtain sufficient XP

  2. Switch to Survival

  3. Rename a new sword in an anvil

  4. Notice the XP cost

  5. Rename it several more times, and notice the exponential increase in cost

Observed Results:
The costs doubles each time it's renamed. In Survival, the item will become 'too expensive'  to upgrade, rename, or repair.

Expected Results:
Renaming should only cost one level each time, and should not add to the prior work penalty.

Screenshots/Videos attached: Yes (YouTube link)

Notes:


Original Description:

According to wiki page "Anvil mechanics", renaming items should NOT increase the prior work penalty(Java Edition 1.13.1 works well).

Affects Platforms: iOS, WIN10

Video Link: https://youtu.be/eTEXjjQltlI

 

Linked issues

Comments 1

This issue is fixed in the 1.11 Beta version - we will leave this ticket open as a point of reference until the fix is fully released to all players.

ShowMeep

(Unassigned)

139932

Confirmed

Phone - iOS - iPhone 7 Plus

iOS 11

java-parity

1.5.3, 1.6.0.30 Beta, 1.6.0, 1.6.1, 1.7.1, 1.7.0, 1.8.0, 1.8.1, 1.10.0.3 Beta

1.11.0.8 Beta, 1.11.0

Retrieved