When an added entity uses a keyframe animation that is set to loop the animation doesn't actually loop, it only plays when you first enter the world. This worked before on 1.9.0.0
When an added entity uses a keyframe animation that is set to loop the animation doesn't actually loop, it only plays when you first enter the world. This worked before on 1.9.0.0
(Unassigned)
Unconfirmed
Tablet - Windows 10 - Other (Specify in description)
Windows 10.0.17134 Build 17134
1.9.0.2 Beta
Retrieved
Cleaning up old tickets: This ticket has not been updated recently (~7 months+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue and is affecting the most recent versions, then please comment, or create a new ticket following the Issue Guidelines.
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