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MCPE-39501

Keyframe Animations can't be looped

When an added entity uses a keyframe animation that is set to loop the animation doesn't actually loop, it only plays when you first enter the world. This worked before on 1.9.0.0

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Cleaning up old tickets: This ticket has not been updated recently (~7 months+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue and is affecting the most recent versions, then please comment, or create a new ticket following the Issue Guidelines.

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Vlad Unguru

(Unassigned)

Unconfirmed

Tablet - Windows 10 - Other (Specify in description)

Windows 10.0.17134 Build 17134

1.9.0.2 Beta

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