Every time i play multi player with a friend or something the blocks places and the blocks are altered to something else. If there is a mountain in the host map, the person who is with me playing multiplayer cant see it. I tried everything to try to solve it like reinstalling and stuff.And if there is a mountain in the host game, and the person who is not hosting cant see it, they just walk through it and lose half a heart of damage for each second. Oh yeah its survival by the way. And it only happens to my main world. If i make a new map it is solved but i dont want to make a new one.
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Im not 100% sure but i think the seed was called Mithos or i left it blank.
MCPE-344, is similar but the invisible blocks/wall doesnt go away it stays there. If there is a mountain infront of me, i can't walk through it, but the other person can walk through it but he losses half a heart each second he stays there.
And yes it was created before 0.4.0, it was created around thee release of 0.3.0
Ill post screen shots tomorrow to show the glitch/bug.
The first photo with the iron sword is the correct way the world is supposed to be, and only the hosts see it like that.
The second photo with only his hand showing is the second player who joined. That "Invisible mountain/wall" is around the whole world.
The host and joiner sees the same world differenty.
I created a seed "Mithos Territory" and hosted it. Both server/clients can see each other, and can see whatever is being built. Mind you, it was created on 0.4.0. I'm not sure if 0.3.0 has something to do with it. Hopefully one of the devs will have more insight into this problem.
Is the problem consistent? Is it only happening on this seed? Do other seeds work ok? How about other 0.3.0 and 0.4.0 maps? Just trying to see if there is any pattern.
Everytime we play multiplayer it happens when the joiner joins.
When i make a new world with a new seed the bug is gone. And i only used the bugged map since 0.3.0
The problem is that there is extra terrain that the joiner is not supposed to see because its not in the real world.Like if it generated wrong when he joiner joined.
In 0.3.0, multiplayer worked perfectly for a while but after a while in 0.3.3, and 0.4.0 it started to act weird and buggy.
This is unfortunately no "weird bug", it's just the level that's become a bit corrupt. The problem is that the seed has for some reason been written incorrectly, and for as long as we have seed-based client generation (I've some plans on changing it), it wont fix itself. Unfortunately there is no perfect solution to worlds like this (unless you know the exact seed), but a few non-optimal ones. For instance, one "solution" is to send it back and forth between two devices, both times choosing "Quit and copy map". Then the map will look like the rightmost screenshot for all players (if you have any way of choosing seed, you could probably find one that looks good, since all buildings are saved). In current nor next update, there is no way to "fix" those worlds ingame. Next update will hopefully make levels slightly more robust however, but that ain't helping your world.
I'm deleting the link to MCPE-344. Even though the result is the same, the causes are different in those two cases.
I will post screen shots this weekend of both screens.