Expected behavior: code working by filtering out non matching entities without spamming ingame when using filter in query
Actual behavior: game spammed with script warning messages when items tossed onto ground instead
Details:
When using a query that includes the minecraft:position component as a filter, you get "Script Warning: Something went wrong..." messages when running getEntitiesFromQuery for that query.
Works great for normal living entities, but as soon as you toss an item down the issue happens, can't seem to debug it any further as I don't get any logs in the logs folder nor can I debug warnings via VS attaching to process afaik.
Example stripped down script:
https://gist.github.com/Corosauce/251f16e385f744ad53e40d30f96fe3b2
Screenshot:
[media]
Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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