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MCPE-40981

Custom entities naturally spawned on ice do not stroll. The entity will move only when it finds a target, and after attacking that target they will remain still without strolling.

To replicate this bug, create a custom entity (my entity was a quadraped), and set its spawn rules to a biome with ice (e.g., frozen). Go into game, and find a frozen biome. Your custom entity that spawned on the ice will not randomly stroll, while that same custom entity that spawned on any non-ice block (e.g., water or snow) will randomly stroll.

Expected behavior: the custom entity should randomly stroll on ice like vanilla entities (e.g., polar bear, cows, or pigs).

Additional details: The custom entity look_at_target animation works as expected when the entity naturally spawns on ice.

Comments 2

Are you able to upload a copy of the pack you are using?

Cleaning up old tickets: This ticket had been set to 'awaiting response', but has not received a response from the reporter (~3 months+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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Brandon

(Unassigned)

Unconfirmed

Windows

1.8.1

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