Traveling with the elytra and fireworks, using riptide 3, or any other fast way of traveling, is broken because the switch can't render enoguh chunks in time? Sometimes I wait up to 10 minutes just for the chunk to load so I can see if that's what I was looking for or it will stop me dead in my track and I will slowly glide to the ground/fall to my doom... I hope there's a way to optimize this...
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Thank you for your report!
We're already tracking this issue at MCPE-19308, so I will resolve and link this ticket as a duplicate.
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what was your Render Distance and Simulation Distance set at?