mojira.dev
MCPE-46403

Add-on Bug, custom projectiles cant use "homing": true due to hardcoded forced gravity

You guys must have some hardcoded behavior for existing projectiles or something vs custom made ones.

 

  • If I make an entity shoot a minecraft:shulker_bullet projectile, it uses homing correctly

  • If I modify minecraft:thrown_trident and add '"homing": true' and make an entity shoot it, it uses homing correctly

  • If I new projectile copied exactly from the shulker_bullet entity json and update format_version to 1.10.0 or 1.8.0 etc, and give it my own custom identifier, eg mzo:test_projectile, and make an entity shoot it, it instantly falls to the ground, even if i set gravity to 0 (which is ignored with the other entities anyways)

Comments 1

Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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Kevin Gagnon

(Unassigned)

Unconfirmed

Windows

Windows 10 1809

1.11.1, 1.11.2

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