Iron farms are broken in numerous ways since the release of 1.11 and not only lack parody with java, but their efficiency is awful.
On java edition in 1.14 iron farms have gotten rates up to 60,000 iron per hour, while bedrock edition we can only achieve 40 iron per hour, it's literally much faster to mine it. While I don't advocate for 60k iron an hour, these bugs are game breaking.
First is how the spawning works together with the villager mechanics. Pre 1.11, each "village" which consisted of 21+ doors and 10+ villagers would spawn golems based on the center point of all the doors. Villages had to be 64+ blocks from each other to register as a new village, and you could only stack them vertically if you did it in separate chunks. In a normal realm ticking area you could fit upwards of 16 individual iron farms (which in itself was much worse than java).
Now in 1.11 we have swapped beds for doors and added bells. The "village center" is now randomly placed on either one of the bed pillows, or the bell. Normally at night the villagers will lose sync with their beds or the bell, and change the village center, making it impossible to accurately predict or plan for where the village center is. Also, the distance required between villages has grown to where you can only have 1 in a ticking area. No other new mechanics such as gossip, or scaring, or otherwise seen to have been added to the game.
Additionally, villagers seem to lose sync with their beds and/or the bells after a night cycle, and there's been numerous reports of the farms stopping working completely. I have also observed but not 100% confirmed that iron golems may be linked with the spawn limitations of hostile mobs, where they will only spawn between 25 and 54 blocks of the player. This has left us with just 1 result....
Bedrock iron farms only produce about 40 iron per hour max after you run a long test with day/night cycle on, where as in java under the gossip system they were able to produce thousands, and under the latest mechanics ilmango has designed a farm that produces 60k iron per hour.
Here are some relevant video’s that go over how players are using the existing mechanics, and some issues they are or were having.
https://www.youtube.com/watch?v=kNsRTPqs4Ls&t=253s
in db’s video we later found out that the spawning was not in a linear fashion from the edge of each bed when foxy ended up doing some testing in this next video.
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The issue is you can't scale up on bedrock, you get 40, or you get 40. Docm has a pretty easy to make iron farm with 10k per hour rate, where as now ilmango has a huge complex farm with 150k per hour rate. I'm not even asking for those rates honestly. Just much better than 40.
Do you have a test world with a typical iron farm set up that should be producing iron efficiently?
On Windows 10 you can use the Export world feature.
On Android or iOS you need to use a file explorer to navigate to Device storage > games > com.mojang > minecraftWorlds
On Xbox or Switch the only way is to upload it to a Realm, and then download the world on Windows 10 or Android/iOS.
If the world is larger than 10MB you can upload the world to OneDrive or a similar file sharing site, and then share the link.
I have built many many iron farm designs since the 1.11 update and had similar results.
Using 21 beds, 10 villagers on a 24x24, 2 layer spawning platform, there are minimal spawns. Even with the maximum possible spawn locations in an 8x8 from the village center, i can confirm that it only nets around 20-40 iron/hr.
We in the Bedrock technical community would like a reliable source of iron so we can continue to design and build large redstone projects in survival mode. It is very frustrating to try and build a large project and be bottlenecked by low iron stock constantly.
I think the 3 scared villagers by one zombie mechanic Java is getting is an excellent mechanic and should be incorporated into Bedrock
This needs to be addressed. It makes the game unplayable when compared with java. The villagers do not work properly is probably the core problem.
I started trying to design a more efficient iron farm about a month ago and found it really hard to validate that my design was even working as the spawn rates were crazy low. As in a stack of iron blocks per 24 hour period on average.
So when I heard there was a beta running with a potential fix I figured I'd dive in and give my 2 cents. And boy was I not disappointed. Now, this is not going to get us up to Java spawn rates. That's going to take another rebuild in villager mechanics to fully implement gossip and the way gossip interacts with the golem spawning system. But the results are truly impressive nonetheless.
So how'd my farm go? Well, with no modifications I went from a stack of iron blocks a day or 24 ingots an hour to slightly more than 4.5 stacks of iron blocks in around 8 hours or 324 ingots per hour which is truly nuts in comparison. Personally, this is more than plenty for a single player world, and probably enough for a small multiplayer server unless you like flashing your iron wealth by building with it.
Now, I would like to see the rates hit 1000 ingots an hour because I think large servers are going to want more and that's a more balanced number than what we see in Java whilst not totally nerfing Java as I know Mojang is aiming at mechanics parity between the two in future. But. If they fix the village border mechanics so that you can stack villages, this point would be moot as you'd be able to just stack away and it would only take 3 layers to hit that number.
I know these giant farms that produce thousands an hour are kinda stretching the limits of minecraft, but without these farms, big projects or most projects in general will take very long. There's only so much iron in a chunk, or you're not going to mine out the entire chunk just to get all the iron. If you just go mining, eventually you have to travel a thousand blocks or more into your mine cause you've just mined so much. The farms prevent mining a thousand long strip mine just to get a couple stacks of iron ingots.
After all, Minecraft is a game for your imagination, but in survival we are heavily limited (mainly bedrock) by our auto farms and redstone. There's not enough tutorials on the internet or guides for people to learn redstone alone, compared to the giant java redstone communities. These 2 stacks tops iron farms are bedrock are a joke really. Mining does usually give more per hour but eventually you mined so far that it takes 5 minutes just to get back to base, sometimes more. And you burn through iron too (or stone) for the pickaxes. Hopefully there can be an redstone update for bedrock that can make redstone more "simpler" so more tutorials can pop up non redstone users.
An 1000 per hour farm would be really nice, as well as other farms such as the gold farms which are so ridiculous. (Dozens of giant portals are the only ones I've found). Overall just better mechanics that allow better farms and more compact instead of giant portals so more tutorials can pop up. Or at least make iron fairly more common for the time being until mojang can get a fix.
I've been trying to create a iron golem farm on my Xbox and the villagers will literally not get scared by anything zombies, zombie villagers it just doesn't work and it sucks they need to fix it to the point so I can at least make 4 stacks of iron an hour
Ive created a bedrock iron farm that is getting 7 to 10 stacks of iron a hour. Hard to put it into words without video but will try . you create a 3 layer stack of 21 beds in a seven by seven platform(total 63 beds). stack 3 layer of blocks 7x7. lay a roll of 7 beds then 7 beds then space lantern 3 bells lantern space, then 7 beds. knock out the blocks below those beds and lay 21 more beds under the beds you just laid then knock out the next roll of blocks and place 21 more (easier if you not do 2 rolls of blocks till end so you can get the beds in the center laid). Then remove all blocks under beds. Surround the beds with a wall and the blocks around the top layer of beds place 21 workstation instead ( I did 5 per side and one side with 6). Place solid blocks directly over lanterns and bells because golems will try to spawn there. Brings wall up 2 more layers past beds(I like glass for that and put half slabs in center at glass level not above. Then make a spawning platform with running water all around that platform at top beds level draining down into a central water running platform that pushes to a kill chamber of choice. Add 21 villagers into center bed enclosure and thats it. I hope that was explained good enough.
60k per hour? That's subjective. You aren't considering size and efficiency.