Added the component minecraft:behaviour.random_fly
as shown below does not have any effect on the entity. A parrot also has the same issue; it only follows its minecraft:behaviour.follow_mob
behaviour component, thus sits stationary when no mobs are nearby.
"minecraft:behavior.random_fly": {
"xz_dist": 15,
"y_dist": 1,
"can_land_on_trees": false
}
Comments 6
Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Cleaning up old tickets: This ticket has not been updated recently (~1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
When checking the entity render goal state it never shows up as using random_fly