The spreadplayers command, when entering a maxRange value of 128 or higher, teleports players to y=255, instantly killing them if they are in survival mode. While I'm aware this issue has been fixed, it appears to have resurfaced. Unfortunately I cannot provide a screenshot as I play on Nintendo Switch.
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Thank you for your report!
We're tracking this issue under MCPE-46932 so I've requested this report be resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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It's true. The bug affects all versions ... and then we have to use resistance effect or slow fall to not kill everyone.