Sound effects, such as footsteps, ringing a bell, swimming, jumping, or anything else tied to a player action play only halfway through the duration of the sound.
If the player moves the reticle far above horizontal,Β the sounds do not play at all and are completely muted.
If the player moves the reticle slightly above horizontal, the sounds glitch and play halfway.
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Thank you for your report!
We're already tracking this issue at MCPE-49613, so I will resolve and link this ticket as a duplicate.
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Thank you for your report!
We're already tracking this issue at MCPE-49613, so I will resolve and link this ticket as a duplicate.
Β
Quick Links:
π Issue Guidelines β π¬ Community Support β π§ Customer Support β π Game Wiki